![]() ![]() So when she’s breathing strong she’s at full speed. … You have Faith breathing, her lungs are her engine. “We had a mantra where we would tell the story of Faith and the city from the feet up,” said Slavin, “So we had all the different kinds of surfaces that you can run on. More alive, more varied.”īecause the game is seen from the first-person perspective, the sound design is especially important players can’t see the character that they’re controlling, so the sound of footsteps, and the thumps of Faith’s body landing after a jump are how players determine how well they’re doing. Putting it in a city which is now bigger than we could make before. “Finding a way to enhance it, refining the way that music works within combat. That’s what it is: refining all of those bits and pieces, refining the movement, refining the combat,” Slavin said. “I think its kinda of cool to take something which is good and try to make it even better. ![]()
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